New Warhammer Terrain

August 30th, 2010

Finally decided to buy an “official size” board for warhammer. our 4×4 apparently isn’t good enough so we bought a 4×8 sheet of polystyrene and cut off 2 feet from the end. Here are a few pictures of the board so far. All we’ve done is paint it brown, and put 2 different kinds of flock on the top. We’ll be Adding a lot more flock later once it has dried and settled for a while.

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The next pictures are some older hills that Mackey had made, and a picture of her newest hill with a small puddle/pond on the top.

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And lastly, I made a fountain with a statue on top. The base of the terrain piece is a small canvas from the dollar store, and the bricks are made out of balsa wood. I poured water effects into the basin, but it looks like I may need to add at least one more layer of water in there. The statue itself is the Chaos Champion of Khorne model from Warriors of Chaos.

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Going to Blizzcon 2010

June 9th, 2010

Only 4 months to go!

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Dwarves vs. Skaven - 2250 Part 2

January 12th, 2010

Continuation from Part 1.

Turn 4 - Skaven

Sadly, this is where things started to go downhill. The remaining part of my stormvermin regiment ran straight off the board, but at least my 3 brave plague monks managed to rally. Not that it would do them any good.

In the movement phase, Deathmaster Snikch decided to reveal himself from the gutter runners unit. He charged straight for the remaining longbeards in hopes that he can help wipe them out before the warriors and Frankfurter show up. The gutter runners charged the cannon which included Master Engineer Hank.

Shooting wasn’t too bad this time around. My warplightning cannon killed a flame cannon crewman, my mortar missed as usual, and despite all odds, a ratling gun killed Slayer Bob. The first gun shot and missed, and the second managed a whopping 15 shots with only one causing a wound to kill Bob off.

My last plague censer bearer didn’t do as well as I had hoped. He didn’t kill anything before he was chopped down by the warriors. Assassin Sneak-Sneak killed off another 2 ironbreakers, and they retaliated by killing only one clanrat. Deathmaster Snikch and the clanrats on the other side of the board cut down 2 longbeards (despite Snikch’s 6 attacks). The gutter runners killed one of the cannon crew, and as expected, Frankfurter killed my Rat Ogre Bonebreaker with ease.

Skaven inflicted 7 wounds, Dwarves inflict 5 (not including the stormvermin running off the board)

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Turn 4 - Dwarves

Worst. Turn. Ever.

The miners appeared, conveniently placed behind my gutter runners. The warriors attempted to charge my remaining 3 plague monks but failed. Frankfurter moved over towards Sneak-Sneak in an attempt to stop his poison from killing more ironbreakers.

The shooting phase was bittersweet. The Grudge thrower landed a perfect hit on my mortar and killed it, and the quarrelers shot down one of my ratling guns. Thankfully, the flame cannon that had killed so many Skaven misfired and blew itself up.

Deathmaster Snikch and the clanrats take out 4 longbeards, with no casualties on our own side. The gutter runners kill another cannon crewman, and they kill off a single rat in return. Sadly the ironbreakers got lucky this round and killed 3 clanrats where Sneak-Sneak didn’t kill a single dwarf. A break test was rolled, the unit ran away and were cut down by the pursuing ironbreakers. Farewell Sneak-Sneak.

Dwarves inflicted 18 wounds. Skaven inflict 5.

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Turn 5 - Skaven

The turns are getting a lot shorter now that I have a lot less units on the board.

The only movement this turn was my plague monks who charged the warriors. Of course, the warriors slaughtered the last of the monks.

My ratling gun attempted to shoot at the ironbreakers, but misfired and exploded. I’m actually surprised it lasted as long as it did. The warp lightning cannon took a shot towards Frankfurter and the ironbreakers. It hit Frankfurter and would’ve killed him if it weren’t for the damn ward save. The cannon did manage to kill 2 ironbreakers in the process though.

Skaven inflict 2 wounds, Dwarves inflict 3.

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Turn 5 - Dwarves

As expected, the miners charged the gutter runners. At least there’s no flanks on a unit of skirmishers. The Dwarf Grudge Thrower took a shot at my warp-lightning cannon but missed.

Deathmaster Snikch took out another longbeard, and the gutter runners killed the last cannon crewman, and a single miner. The miners killed off 2 gutter runners, and Master Engineer Hank killed just one.

Dwarves inflict 3 wounds, Skaven inflict 3.

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Turn 6 - Skaven

Sadly, my warp lightning cannon misfired and blew itself up.

Close combat was a good phase this time around though. Snikch killed one longbeard, and lost 2 clanrats in the process. The gutter runners however, managed to kill off 2 more miners and took a wound off of Hank with their poisoned attacks. 5 points per model is starting to seem worth it.

Skaven inflict 4 wounds. Dwarves inflict 2.
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Turn 6 - Dwarves

Deathmaster Snikch kills off the last longbeard, which frees up the clanrats to turn around next turn. The gutter runners kill off another miner and finishes off Master Engineer Hank with poisoned attacks. The miner’s take out another 2 gutter runners. At least they completed their job of wiping out the cannon.

Dwarves inflict 2 wounds. Skaven inflict 3. I’m noticing that when the Dwarves can’t shoot, I do better…

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Turn 7 - Skaven

Time to finish this up. Deathmaster Snikch charges Lord Frankfurter, and the clanrats turn around and charge the warriors.

The gutter runners kill another miner with poison, though the miners kill off another 2 gutter runners which causes them to run away and get mowed down. Oh well.

The clanrats miraculously managed to kill 3 warriors with them only killing one in return. Snikch went all out on Frankfurter and came a single roll away from killing him outright. Of course the ward save rules again and Frankfurter butchers Snikch.

Skaven inflicted 4 wounds. Dwarves inflict 11.

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Turn 7 - Dwarves

Nothing exciting here. Frankfurter charges and kills 3 clanrats, causing them to run away and get cut down. The end. I hate Dwarves.

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All in all, it was a good game. The moral of the entire thing though, is that Frankfurter must die as soon as possible.

Dwarves vs. Skaven - 2250 Part 1

January 5th, 2010

We finally decided to play a major game of Warhammer, so I figured I might as well blog it. Some things to know beforehand: We’re both trying out units that we don’t have models for as we’d like to get a feel for them before purchasing/converting the models. So on the Skaven side, the warpfire thrower is being used as a Poisoned Wind Mortar, and the Vermin Lord is being used as my Warlord riding on the back of a Rat Ogre Bonebreaker.

On the Dwarf side, the unpainted cannon is being used as a flame cannon, the bolt thrower is being used as a grudge thrower, the regiment of slayers is being used as a regiment of longbeards, the regiment of rangers/hammerers are being used as a regiment of ironbreakers and the lone hammerer is being used as a Thane. Also note that the cheerleader and pony with carriage are simply there for decoration and are not part of the game in any way.

We decided to be a little more creative this time and came up with names for our heroes:

Dwarves:

  • Thane Jimothy
  • Lord Frankfurter
  • Dragon Slayer Bob
  • Master Engineer Hank

Skaven:

  • Warlord Squeak-Squeak
  • Assassin Sneak-Stab
  • Deathmaster Snikch (as per rulebook)

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Note that all pictures were taken at the end of each turn, after movement and combat were completed.

Turn 1 - Skaven

Not a whole lot happened this turn, I moved my army forward and began shooting. My Warp-Lightning Cannon shot way off the board (I’m terrible at guess ranges) and my ratling guns moved which meant they couldn’t shoot. Fortunately, my poisoned wind mortar managed to make a shot, but I rolled a misfire. A quick roll on the misfire chart showed the first major flaw in the unit…my opponent was able to move the template 3D6 inches from where it would have landed to anywhere she wanted. She placed it right on top of my rat ogres, but rolled a big pile of 1s and 2s. Lucky me!
The biggest fear I had going into this game was that my doomwheel shoots lightning at the nearest unit (friend or foe) every turn. As my clanrats were the closest unit to the wheel, I attempted a leadership test to try and contain the lightning from firing. I was successful, but just barely.

No wounds inflicted this turn.

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Turn 1 - Dwarves

As expected, the Dwarves didn’t move an inch…stubborn bastards just stood there waiting. The shooting phase was the scary part since the Dwarf army is of a very shooty nature. Thankfully, all of the war machines managed to miss the oncoming horde of rats. The thunderers however, managed to kill 5 clanrats in one unit, and the quarrellers took out a single clanrat in the other unit.

A total of 6 wounds inflicted by the Dwarf scum this turn.

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Turn 2 - Skaven

My unit of gutter runners apparently got lost and didn’t show up this turn.

Now things get more interesting as the rats are within killing range. It was a horrible start in the movement phase as my Doomwheel stopped an inch away from the regiment of Longbeards, and my unit of clanrats failed their charge at the Ironbreakers.  I decided to go straight for the characters and charged Thane Jimothy with Warlord Squeak-Squeak riding on his Rat Ogre Bonebreaker, and charged Lord Frankfurter with my unit of Rat Ogres.

The shooting phase was not so bad. I managed to kill 2 quarrelers with my mortar, 2 thunderers with my warp-lightning cannon, and 2 longbeards with one of my ratling guns. The other ratling gun misfired and rolled a “spins wildly”, and shot off of the board.

Close Combat was just brutal as Lord Frankfurter slaughtered 2 rat ogres, and the ogres didn’t manage a single wound on him. Despite my whopping 10 attacks on Thane Jimothy, no wounds were inflicted on either side. Thankfully, my rat ogres were being brave and passed their panic test.

Skaven team inflicted 6 wounds, Dwarves inflicted 6 wounds.

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Turn 2 - Dwarves

Following suit with my Gutter Runners, the miners didn’t show up this turn.

Obviously the damn longbeards charged my doomwheel, Dragon Slayer Bob decided he might as well do the same. So much for impact hits…

The Dwarf Warriors decided to join Lord Frankfurter and charged my rat ogres, and the unit of ironbreakers went after my clanrats. Since when do Dwarves ever get to charge anything?

The shooting phase was a little more deadly this time. The cannon took out a single Plague Censer Bearer, the Grudge Thrower shot at the plague censer bearers as well but missed.  The Organ Gun shot up 5 of my plague monks, and the flame cannon torched 8 more. The Thunderers shot and killed 2 of my Stormvermin, and the Quarrelers killed another clanrat. I hate Dwarves.

Close combat was another slaughterfest. The longbeards managed a single wound on my doomwheel, but the doomwheel retaliated and killed 3 of them. Lord Frankfurter continued his onslaught and butchered another 4 wounds worth of my rat ogres, and the charging warriors put on another 3 wounds, causing the rat ogres to run away. The warriors pursued but couldn’t catch up to the speedy rats. The Lord withheld pursuit as he was itching to kill Squeak-Squeak.  Thane Jimothy inflicted a single wound on Warlord Squeak-Squeak’s mount, and again the warlord and his mount hurt absolutely nothing.

Combat between the ironbreakers and clanrats got interesting as Assassin Sneak-Stab jumped out of hiding. Though the ironbreakers only inflicted 1 wound on the clanrats and Sneak-Stab killed a single ironbreaker.

Dwarves inflicted 27 wounds, Skaven inflict 4.

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Turn 3 - Skaven

Huzzah! The Gutter Runners decided to show their faces and pop up beside the hill, ready to kill some war machines!

Not much happened in the movement phase aside from my plague censer bearers charging the warriors, clanrats moving around my doomwheel and the stormvermin preparing to set up a flanking attack.

Shooting phase was pathetic, both ratling guns missed their targets and the mortar managed to kill one flame cannon crew member. My Warp-lightning cannon hit the flame cannon itself but didn’t wound it.

Surprisingly enough, my plague censer bearers managed to gas and kill 2 warriors, and slaughter 7 warriors with their attacks. Apparently hatred + frenzy + flails makes for a good time. The warriors fought back and managed to kill one censer bearer.  Doomwheel’s turn, killed a single longbeard with the grinding attack, crew attacks Dragon Slayer Bob and misses completely. Dragon Slayer Bob is a loser and fights back…inflicts a single hit, wounds with that hit…then apparently I’m told that he does D6 wounds. A 6 is rolled and the Doomwheel is destroyed. I hate Dwarves.

My clanrats and Assassin Sneak-Stab kill 2 ironbreakers, and the ironbreakers kill 2 clanrats. Thane Jimothy puts another 2 wounds on my Warlord’s mount and for the third time in a row, Warlord Squeak-Squeak and his mount do absolutely nothing.

Skaven inflicted 14 wounds, dwarves inflict 9.

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Turn 3 - Dwarves

Once again, the miners don’t show up again! With any luck they’ll just stay off the board for the entire game.

Now that the doomwheel is dead, the longbeards charge my clanrats’ flank, and Dragon Slayer Bob decides to run over towards my ranged units.

A lucky cannon shot blows away the remaining rat ogre and packmasters this turn. the Grudge Thrower misfires and can’t shoot this turn. The stupid flame cannon “fires” at my stormvermin and torches 10 of them (it hit 15). The stormvermin panic, and run away. Best part about this phase is that the organ gun misfires and blows itself to smithereens. In an attempt to finish off what’s left of my plague monks, the thunderers shoot and kill 3 of them, and the quarrelers kill another. The remaining 3 plague monks panic and run away.

The longbeards attacking the flank take out 2 clanrats and the retaliation proves useless. The Plague Censer Bearers manage to gas another 4 warriors to death and the warriors take out another 2 of my rats.

Lord Frankfurter who obviously charged Warlord Squeak-Squeak manages to kill him with relative ease. The rat ogre bonebreaker takes a monstrosity test for losing his rider and enrages. The rat ogre directs his 5 attacks to Thane Jimothy and mauls him to death. A nice turn of events for 3 rounds of nothing.

The clanrats kill a single ironbreaker and Assassin Sneak-Stab kills 2 more with his poisoned attacks. The ironbreakers didn’t kill a single rat this turn.

Dwarves inflicted 25 wounds, Skaven inflict 11.

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To be continued…

Doomwheel and Dwarves

December 31st, 2009

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Warhammer Pics

December 3rd, 2009

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Shirt of Ultimate Evil

March 20th, 2009

Just unboxed it. Not bad for $5.

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Kuarlos’ Spoilers: Valkyrie

January 20th, 2009

Worst part about this movie was already knowing the ending before going into it. I had read some wikis a year or so ago on the topic, so I unfortunately knew what was going to happen. Though I guess it’s still kind of easy to get the general idea anyway.

Lots of good actors in this one, the story was quite involved as well. If you want an action movie though, then go somewhere else because this one is definitely more story than mindless action.

I definitely recommend it for anyone who’s not an action movie junkie.

Kuarlos’ Spoilers: Gran Torino

January 20th, 2009

Going to go point form for this one.

  • Clint Eastwood tries too hard to look badass
  • Clint Eastwood is too old (though kudos for still working)
  • Main actor aside from Eastwood wasn’t very good
  • Decent story
  • Interesting ending
  • Fairly entertaining, go see it

Kuarlos’ Spoilers: Marley and Me

January 16th, 2009

I wasn’t sure what to expect going into this one, aside from a typical Owen Wilson comedy. I was quite surprised at how it turned out though.

This one was full of all sorts of emotions. The crowd could go from laughing to tears in under a minute. If you think the movie is all dog though, then you are mistaken. There’s the whole theme of newlyweds and family building in there too.

Overall, it was a good movie and a must see for any dog lovers.